News RSS

campaigns, DM Tips, tools -

D&D is all about the shared experience around the table. If we’re honest, it’s a massive, role-playing playdate. For better or worse, there are some things that happen at every table and those things are what unite this massive, role-playing family of ours.Role-playing can be the main love for some players, and we’ve all known people who have costumes, special voices, dice matched to their character and overly-detailed backstories. Then there are the players who are all about the battle and ignore the story to focus on weapons and destruction.And what about that one player who is always off-story and trying...

Read more

campaigns, DM Tips, writing -

Where do ideas come from? Have you ever sat with a blank page and no ideas, desperately trying to think of a new adventure (or any adventure) for your next game?  There's seriously no stress like knowing people are getting ready to show up to your table and you have to have something ready. Maybe you’re out of ideas today, or maybe you’ll get stuck next week because honestly, it happens to everyone. I've got over 350 ideas on the  Critical Dice Instagram page, a ton of them from you, but I still get stuck when it's time to come up with a new one.Whatever...

Read more

DM Tips, tools -

Some things are meant to be. Like this…a new pizza/game store opened near my house. One of my good friends works there. They wanted to begin RPG nights. I run an RPG Instagram. She asked me to run a table. I said…YES please! The store posted that I would be running an RPG one-shot table. I didn’t know what to expect, but when I showed up, there was a full table of 6 waiting for me. I had recruited my kids to fill in space if needed, but they ended up playing other games and I honestly couldn’t have asked...

Read more

dice, DM Tips, tools -

Dice aren’t really “good” or “bad.” Rather, they’re balanced or unbalanced. This means that they can have internal flaws that are messing you up. How can you tell?

A saltwater balancing test.

Read more

DM Tips, tools -

I have a confession: I always forget how conditions work when I’m running a game. There are fourteen conditions in 5th edition ; blinded, charmed, deafened, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, and unconscious. I lose game time looking up how restrained is different than grappled. Is it worse or basically the same? I never can remember. Recently I sat down and read through all the conditions in an effort to remember them, and I started to see a pattern. The reason I found them confusing was that many conditions where worded similarly with only small...

Read more