I have a confession: I always forget how conditions work when I’m running a game.
There are fourteen conditions in 5th edition ; blinded, charmed, deafened, frightened, grappled, incapacitated, invisible, paralyzed, petrified, poisoned, prone, restrained, stunned, and unconscious. I lose game time looking up how restrained is different than grappled. Is it worse or basically the same? I never can remember.
Recently I sat down and read through all the conditions in an effort to remember them, and I started to see a pattern. The reason I found them confusing was that many conditions where worded similarly with only small additions. For example, paralyzed is only different from stunned in two ways.
Here, all the text from stunned is duplicated for paralyzed. The only difference is that when paralyzed "faltering speech" becomes "can’t speak" and attackers within 5 feet get an auto-critical hit. The more I looked at it, the more patterns like this I saw.
I realized that conditions could be simplified, made quicker to read, and reorganized by like kind.
Ok, that’s it for this week. See you next week and until then, may the dice be ever in your favor,